As the new series of AI 101 continues I take a look at behaviour trees – arguably the dominant AI technique in AAA games – and tell you how they work.

If you’re interested in learning more about behaviour trees here are some links to some resources you might find useful:

Chris Simpson: “Behaviour Trees for AI – How They Work”
http://www.gamasutra.com/blogs/ChrisSimpson/20140717/221339/Behavior_trees_for_AI_How_they_work.php

Alex Champandard: “Understanding Behaviour Trees”
http://aigamedev.com/open/article/bt-overview/

Epic Games: “Behaviour Tree (Unreal Engine 4 Documentation)”
https://docs.unrealengine.com/en-us/Engine/AI/BehaviorTrees

AI and Games is series on research and applications of Artifical Intelligence in video games. It’s is supported through and wouldn’t be possible wthout the wonderful people who support it on Patreon.

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Games in this episode (in order of appearance):

Halo 2
Far Cry Primal
Tom Clancy’s The Division
Halo 3
Spec Ops: The Line
Ghost Recon: Wildlands
Batman: Arkham Asylum
F.E.A.R.
DOOM
BioShock: Infinite
Alien: Isolation

Soundtrack for this episode is “Twilight Metropolis A” and “This is My City” by TeknoAxe under the terms of a Creative Commons 4.0 license.

https://www.patreon.com/teknoaxe
https://www.youtube.com/user/teknoaxe

#gamedev #ArtificialIntelligence #BehaviourTrees

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